Races

Elmerians:
· +2 Dexterity, +2 Charisma, -2 Str, -2 Con.
· Medium size
· Elmerian base speed is 35 feet (or +5 feet).
· +2 bonus on spot, listen and Hide checks. In Natural environments this raises to +4.
· Low light vision:
· Leap: This ability lets an Elmerian jump as if he has had a running start. They also gain a +1 Racial bonus to jump for every Hit Dice.
· Choose one: Claws: Natural weapon. d4 damage each. | Scent: +2 Racial bonus to Survival | Quick Action: During a surprise round, the Elmerian retains her active defense and may make an initiative roll.

Mrrshen:
· -2 Charisma. Based on Type:
· Lion:
· Tiger:
· Panther:
· Lynx:
· Leopard: +2 Dex,
· Cheetah:
· Medium size from 6.5’ to 7.5’ on average
· Mirrshen base speed is 30 feet.
· +2 bonus on spot, listen, and Hide checks. In Natural environments this raises to +4.
· Low light vision: Mirrshen can see in twilight darkness.
· Claws: Mrrshen have clawed hands and feet dealing 1d4 damage and counting as armed.
· Roar: Can attempt to intimidate as a free action
· Leap: Mirrshen can leap great distances, they may always make jumps as if they have a running start. They also gain a +1 Racial bonus to jump for every Hit Dice.
· Choose one: Faster – +10 speed | Scent: +4 Racial bonus to Survival | Climbing – Mrrshen gain a climb speed of 15 feet and +4 racial bonus on climb checks.

Kenku:
· -2 Strength, -2 Constitution, +2 Charisma, +2 Wisdom
· Medium size
· Base speed is 20’, or 40’ Flying
· +4 Bonus on spot checks.
· Flight: Kenku can remain in flight for 2 hour per level of experience.
· Choose one of the Following: Albatros wings – Can fly for 4 hours per level and may sleep once in flight | Owl wings – Silent flight +8 move silent, Low light vision | Predator wings – Talons on feet (1d6), Dive attack double move +1 damage/-1 attack per 20 feet moved
· Preferred class: Cleric of Baranoth. Kenku are a very religious race and there for, they have many clerics.

Whisperers (Silver Ones):
-2 Wis, -4 Charisma
Medium size
Base speed 30 feet
+2 Listen, + 2 Stabilize self, +2 Auto Hypnosis
1 power point per hit dice
Bonded weapon (see chart)
Psionic Blind Sight (see chart)
Telepathic speech: Can communicate telepathically with any creature within 20 feet which shares a language.

Races

Irallis Corrieri Corrieri