The Carthan Federation
With leadership based in the city of Cartha, the Carthan Federation includes four sheikdoms, one republic and dozens of tribal communities.
The Carthan Federation was formed in 1825 with the initial “big 3”. The big three, as they are sometimes referred to, were three large sheikdoms; Cartha, Sidon and Arvad. Cartha, being central to the three, became the capital of the new Federation. By 1830 Tipasa and Utica joined the growing federation to benefit from the federations trade. The mountain sheikdom of Mogador joined the federation in 1840, when the Hakim decided it had become beneficial to join with the low landers.
The Uthuk campaign of 1860 saw the first combining of military force for the federation. The large army massed on the edge of the eastern desert, at the border of Sidon, and began launching attacks against the Uthuk, who had been increasing their raids against Sidon. The Uthuk campaign continued for two years, though finding targets became more difficult then actually fighting the barbarians. By 1863 the council of Cartha pulled all troops back to their respective Sheikdoms, but left one battalion stationed in Sidon for protection of reprisal.
The Last forty years for the federation have seen the conclusion of the Uthuk Campaign, the quelling of Uthuk raids, and the addition of many more small tribal members to the Federation. Currently the federation commences in lucrative trade with Jant and Allaria and far off Mazzaran as well as many others.
Central of the big three, Cartha is located just west of the dragon’s tail mountains on the southern coast of the Allarian Desert. Cartha is an ancient city, some speculate that it dates to pre-human times. What is known is that Cartha stood as one of the Allarian’s southern cities, and that sometime in the first century Vn, or perhaps even earlier, the Allarians gifted a people with possession of the city.
Early Carthan writings tell of a great curse or destruction of their homeland, and of the salvation offered to them by the children of fire, a name often associated with the Allarians or the Flame Saints which could point to a very early arrival by the Carthans. As a result of the help they gave, not to mention the city, the Carthans hold a reverence toward Allarian’s and even adopted their worship of Pyrotess and the Flame Saints.
Despite it’s strong beginnings and the aid of the Allarians, early Cartha was not much more then a refugee camp, guided by a group of Allarian priests. As a result of this close to lawless beginning it took a very long time for Cartha to evolve into an independent state. Over the years Cartha has seen peace and war, and come away the stronger for it.
Government in Cartha: Through the centuries Carthan government changed hands often. Each time the Allarians viewed them as ready to rule alone and handed all governing control over, within a hundred years or so, a ruler would arise seeking power. In most cases these dictators were tolerated for long periods only to be brought down by the Allarians, only when convinced that the majority of the Carthans wished for them to do so. Eventually Cartha became stable and though many times a ruler has come into power who would seek only power, it’s people striving for stability.
Since the early 1800’s the Sheiks have ruled Cartha, fair and just, the sheiks have brought stability and strength to Cartha. The Sheiks who rule now are of a lineage which they claim to reach back to the early days of the state. The sheiks of Cartha show strong Allarian heritage, which has helped them gain and hold the trust of the people. It is not uncommon to find an Allarian consulting for the Sheik, it is even rumored that to keep their bloodline strong, a Sheik will secretly involve an Allarian with one or two of his first wives. This practice is of course denied by all Sheiks and Allarian.
Cartha also now hosts the dignitaries of the Federation, a counsel consisting of an appointed representative from each of the five large countries at it’s head, and representatives of the small tribes and cities in a less elevated position.
Situated in the coastal mountains of the Dragon’s Tail, the sheikdom of Sidon is the sturdy eastern front of the federation. Sidon has many cities throughout the mountains, most being producers of fine granite and marble. Sidon has made great use of the coastal valleys in the “Forked tail” region, where the mountains make a dramatic elevation drop to reveal a more temperate environment where skilled farmers cultivate and work every bit of land which they can to feed the populace of Sidon and the Federation.
Being on the eastern front of the federation and claiming borders reaching to the Uthuk desert, Sidon is often subject to the most raids from the barbaric desert dwellers. In 1860 the Federation agreed to Sidon’s request for military action against the Uthuk, massing a great army near Silor at the edge of the eastern desert. During the three years which followed, Sidon saw heavy fighting and took considerable losses along their eastern border. Even with the massive army attacking targets within the desert, the Uthuk proved to be vastly more maneuverable and able to slip around the Federation battalions to attack Sidonese cities along the border. When the operations ceased in 1863, Sidon petitioned the Federation to maintain a presence on the border in case the Uthuk grew strong enough to mount full attacks again. It was decided that Silor would house a battalion of Federation Soldiers, consisting of squads from all members which rotate bi-yearly.
Similar to Mogador some people of Sidon utilize Aqua-mettaloria to create Allarian-like scars. The creation of these scars is unlike Mogador, where they use the scaring to attempt to appear more Allarian, but more like the Allarian’s themselves. The people of Sidon who ritually scar themselves, mostly those of strong religious beliefs or warriors, do so in a way which is meant to show respect to Pyrotess and the Flame saints. Sidon mettaloria scars differ to some degree from the Allarian markings. Though the basic meaning behind the markings remain the same, the people of Sidon have created a unique set of ritual marks, obviously influenced by the Jant and Jinn alphabets.
Government in Sidon: Sidon has always been a Sheikdom since the early days when the Sid tribe conquered and subjugated other tribes in the region. Since the 1500’s, the Sid have been the sheiks of Sidon, though as time went on, the sheiks who took power began to focus less on personal power and more on the defense of their country. Much like others in the Federation, the people of Sidon have always held the Allarian in respect and by the 1600’s had adopted their religion as the state religion when the sheik at the time converted to the Flame. Though it is not seen as a requirement, those sheiks who have appeared to have Allarian heritage have longer reign with less social restlessness.
Located along the south-western coast of the Allarian desert, the people of Arvad have a rich maritime tradition. From it’s humble beginnings as a gathering place of local desert tribes, Arvad sprung to life and spread it’s influence for a hundred miles in all directions. In the beginning, Arvad was a place where the south-western tribes would meet each month for Bazaar. At the time there was no leader or planner, it was assumed by all the tribes involved that they would meet upon the day of the full moon to trade. For a century this proved to be a useful exchange of food, stock and information. A permanent settlement didn’t raise until 1732 when the people were convinced to build a permanent bazaar by an E’jant trading ship who had traveled on rumors of a monthly bazaar in the desert.
The settlement, named Arvad by committee, was very small, primarily dominated by a wooden marketplace with stalls and shops which any tribe member could freely use. As trade from Jant, as well as Cartha and Sidon, became more commonplace, the settlement grew larger and larger. By the 1750’s Arvad had become a trade hub of the desert. Over the next sixty years, Arvad spread it’s presence, both militarily and agriculturally, to cover nearly 100-miles in all directions.
Government in Arvad: In keeping with the tradition of cooperation, Arvad is run by committee. Each of the 6 districts of the capital city of Arvad appoint a representative to the Council. Each county within Arvad opperates much the same, with each city, village, hamlet or nomadic tribe appointing a person to their local county committee. In turn each of the counties then appoint a representative to the Arvadian committee.
Originally from the mainland the people of Tipasa crossed the Allarian strait in antiquity. Those that crossed the strait were mostly hunters seeking new lands to ply their trade. These people travel down the coast until they reached an area of the Allarian desert where toll red rocks hills helped to give natural rainfall to the region, creating an area where, although not abundant, animals did exist in large enough numbers to create a subsistence living. The people of tipasa started as small family groups occupying hunting territories which sometimes overlapped creating hostility between families. Slowly over time the family units intermarried in came together to create small tribes, hunting territories were merged, feuds turned violent and tribes forcibly converted those families who are resistant to the change.
In antiquity tipasa was united against the Raf’tan, who came from the east in the desert and brought war upon the small tribes. The tribes were forced to unite against this enemy or be crushed. The Raf’tan were ruthless and well schooled in the way of war, but the people of tipasa the divided saw for the land that they had settled. It was not until they had lost half of the grasslands that one tribe was able to bring the rest of the tribes together in a united effort to destroy the Raf’tan. The war with the Raf’tan lasted for many years, though the united front of the tipasan people was strong, it proved difficult to remove the Raf’tan entirely. Over the course of the campaign that tipasa people built great forts from which to launch attacks against the Raf’tan. After the war of these forts became new settlements the stewardship of which was given to the great generals of the war. Being safe places these forts proved also to provide a place for settlements to form the population to grow. It was not long however, if the generals turned lords became restless with taking orders and one by one the four settlements broke down into feudal kingdoms.
For hundreds of years tipasa remained in the hands of feudal lords until in the 1600s the lord of tipasa began to unite the people of the grassland under one banner, the banner of Tipasa. Through political strength and military arms the people of the grassland became one and the chiefs/Kings who resisted unification were replaced by loyalists. The hundreds of years removed from the forts of the Raf’tan war the forts built in that era still serve as the lord towns of tipasa. Led by hereditary Hakim tipasan has flourished and become a great exporter of animal pelts and ivory, trading mostly with the Jant and the Mazzaran. Though pelts and ivory remain a consistent part of their economy, the sand skiff has become a hot item in the Allarian desert. Visited by the Siarrans a few short years ago and gifted with airship technology, which they soon discovered was nearly useless in the desert because of the intense thermals generated by the hot sand. Tipasa spent much time investing research into the airship technology and eventually created the sand skiff. This new technology, adapted from airship technology, mostly runs on he created by burning oil or animal byproducts fuel. A sand skiff hovers between two and 5 feet from the ground and uses sails for momentum. This technology quickly caught on within the Carthan federation and has become a mainstay of transportation within the federation over the last 20 years.
Utica, lost jewel in the heart of the desert, is an oasis city. The particular oasis which Utica surrounds is fed from a steady underground source. The lakes at Utica have played host to many over the years. Since the earliest days of life in the desert, the lakes have provided life giving water to people in need. The first to settle the Utican oasis were the Raf’tan, a rodent like people who lived in the desert before humans spread. The Raf’tan were a brutal people who hunted and polluted the local lands and fought with the denizens of the desert.
The arrival of humans in the desert provided a skilled adversary for the Raf. The humans and the Raf’tan fought over the oasis for many years, control switching many times in the process. It was not until the arrival of the mortal flame that the humans were able to defeat the Raf’tan and drive them across the northern strait, out of the desert. The Flame Saints as they became known, helped the humans to establish a strong presence at the oasis before continuing on to help others.
After the establishment of the first city at the oasis with the help of the flame saints, the oasis of Utica became a hot bed for tribal conflict, many trying to take control of the water for themselves. Sometime in the fourth century, the oasis took a terrible turn, the water turned acidic and within a short time, the cities fell and were abandoned.
In 1213 the oasis was rediscovered by a nomadic tribe who discovered that the oasis was once again producing fresh water. They also found that the oasis had come to support the largest forest in the region, covering nearly twenty miles in all directions from the lakes. The elder of the tribe, at the edge of the biggest lake, called upon the spirits of nature to ask their permission to settle. The elder found himself in an enchanted lakeside forest, transported into the plane of Arbitory. The lord of the lake, Kith’Loron, heard the elder’s request to settle and granted him leave to build, on the condition that the Elder’s daughter, for he had two, would commune with Kith’Loron and produce an heir of both worlds to become king, or sheik.
Over the years the settlement of Utica has expanded at the allowance of the spirits, and has prospered despite being conquered numerous times by outside tribes seeking control of the water. Each time Utica has been captured and the will of the Kith disregarded, the lakes have turned to acid and great strife has befallen those living there. The 1700’s brought the final conquerors into power in Utica, a strong tribe who quickly took control of the oasis and her settlements and began to build strong and large cities. Paying no heed to the “fairy tales” told by the subjugated locals, the conquering tribe continued their campaign of building. By 1760 the lakes had once again turned to acid and the people of Utica began to suffer and die. As conditions worsen for the subject in the a young woman of the local tribe traveled a secret path to the land of the Kith, to seek audience with Kith’Loron. The woman begged Kith’Loron to help her people take back the oasis and end his punishment of the humans. The Kith refused, citing the ancient agreement between their people which said that only a child on both sides could be Hakim. The woman agreed to the Loron’s decision but begged that he allow the lakes to produce water, so that her people may live long enough to be saved by her child.
In 1776, a fifteen year old of both sides traveled to the oasis, from the lands of his father, to claim his birthright. Using skills taught to him by the Kith, Hakim Joril was able to rally his people against their oppresses and take back their homeland. Joril’s mother reappeared after the battle was over and declared him Kith’Hakim of Utica by right of his mother and father. Seeing that it was true, the people accepted Joril as Hakim and he led them to rebuild their lands. Joril often consulted with his father and gained permission to expand the settlement into a strong nation so that the past would not repeat itself. In his later years, just before abdicating power to his grandson Ambril, Joril made the decision to join the Carthan federation, finally solidifying the security of his people.
In 1830, after abdicating power, Joril departed the world for the realm of his father and Joril’s grandson took the spot of Kith’Hakim. Ambril would go on to lead the small country to great success during the Uthuk invasion and in the production of healthy crops for trade inside and outside the federation. Utica has become the second largest producer of lumber and the top producer of crops in the federation.
Government in Utica: Utica is a monarchy with a shifting lineage, the same sire having provided heir by way of many women over the past few centuries. Utica is a Sheikdom led by the Kith’Hakim, king by right of the Kith heritage. Once every forty years Kith’Loron chooses a woman to sire a child with, this child is given the position of Kith’Hakim when he reaches the age of 15. Others of the Kith have sired children with the Utician people, these children typically go on to become great men and women of the country, often called Kith’Sheik by locals. Even women born of the Kith gain this prestigious title and are allowed the rights of men.
Mogador, located in the middle region of the dragon’s tail mountains north of Sidon, is a young yet strong sheikdom. Much like the beginnings of Sidon, Mogador, as most of the desert people, was nothing more then a scattering of mountain tribes. In the mid to late 1500’s, as the Sid clan was establishing their rule, the Moga clan began setting strong clans at their backs and building trade and defenses. In the early 1600’s the Moga clan, worried that the distant Sidon Sheikdom would attempt subjugation, began uniting the middle region of the dragon’s tail by force. Those tribes who refused to join the Moga tribe where destroyed, their warriors dead, their women taken. The first sheik of Mogador was declared in 1624 when he took power from the head of the Moga clan. Sheik Malike expanded the holdings of the Moga clan declaring the land the sheikdom of Mogador with him as Hakim (king) and the Moga clan as sheik’s (lords). The line of sheiks after Malik each declared Hakim by clan and might, each extending the borders further and subjugating more of the mountain tribes.
As a result of their continuing expansion, the subjugation of tribes became the source of slavery in Mogador. Those who fought the Mog expansion were killed, and those of the tribes who fought were made to be slaves. With the ascension of Hakim Rjanin in 1773, the expansion of Mogador came to a halt. Rjanin began to focus on the prosperity of Mogador, up until his time the sheikdom was strong, but living conditions were squalid outside the capital. Rjanin, believed to be half Allarian raised in Allaria, brought structure to the wild Mog, who were viewed as mountain bandits by their neighbors.
In 1825 the long lived Rjanin turned down the offer to join the Carthan Federation because he did not believe his people were prepared. Hakim Rjanin was the first sheik to reign for life in Mogador, dieing in 1838 at the age of ninety. Rjanin’s reign was followed by his son Rjanis who became Hakim of Mogador with little resistance, only from a few of the military leaders who were soundly beaten by the well trained sheik. In 1840 Hakim Rjanis joined the Carthan Federation, knowing his people were ready for the transition.
Since joining the federation, the Mogador have grown as a people, providing strong military support across the federation as needed. The Mog, still known as bandits, are a rough and roudy lot proud of their position as the strongest of the federation soldiers. The main export for Mogador has become soldiers, though slaves, from old stock, has been a solid export to less civil sheikdoms.
Government in Mogador: The Hakim of Mogador, as all the hakims of his land before him, claims Allarian heritage. The claims of these hakims is so rooted in their culture that all who seek the crown of Mogador utilize aqua-mettaloria to ritualistically scar their bodies to appear more Allarian. This practice has also become popular among the sheiks (noble and wealthy class).
A recent addition to the Federation, in 1901, the Monarchy of Jajim has been a controversial membership. Janjim, led by the Candace (queen title), is a female dominated Jinn society which has caused controversy both for the female leadership as well as the fact that it is a Jinn queendom, as the Jinn have been adversaries for centuries.
The Queendom has it’s beginnings in an internal struggle, the men of Janjim having ruled for a thousand years so it is said. In 1896, led by a disenfranchised princess, the females of Janjim prepared and executed an coup against the king. The Princess’ forces were able to quickly take the castle and within a few days had the entire capital secured and more then willing women to help them. The Princess, now Candace of Janjim, quietly took possession of the country’s holdings so as not to provoke attack from neighboring Jinn kings.
The plan to remain quiet proved to be fruitless and within a few weeks, two neighboring kings had fielded armies to march upon the country. It was not long before the Candice realized the kings would not follow traditional Jinn war etiquette when dealing with her and would attack any who sided with the monarch. Battles fought, won and lost, but the Candace was able to retain her position against the attacks of her neighbors. In 1899 however, the Candice realized that the kings of Jinn would aid each other to topple her reign, so she petitioned the Carthan Federation for membership and mutual defense. It would take 2 years and many peace delegations to Cartha to secure membership in the powerful human alliance. The added force of Federation soldiers proved to be the turning point in the Candace’s struggle.
With the attacks against Janjim ended, the Candace turned her attention to rebuilding what was lost during conflict and the upkeep of relations with the Carthan federation. Two of the Candace’s three daughters were assigned to the closest federation kingdoms, Mogador and Sidon to act as ambassadors. With tensions running high, the Jinn being old and continuing enemies to the humans, the daughters of the Candace have a difficult task ahead of them.
Government in Janjim: Janjim is a monarchy recently moving from a male-centric kingdom to a female dominated queendom led by the Candace of Janjim. The Candace wields total power within the monarchy, as in all Jinn kingdoms, though she has assigned power of governance of the outer cities to women known as Shee, equivalent to duchess. Military power remains under direct control of the Candace herself, and her eldest daughter, who governs the capital city of Janjim.